Foon → Ludum Dare Explorer → Users → Robot Guy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Po | Te | Jo | Cl | Gp | Cs | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2009 | 14 | Advancing Wall of Doom | Wall Wrecker | compo | 73 | 3.00 | 2.92 | 1.69 | 2.92 | 3.42 | 2.92 | 3.83 | 2.80 | ||||||
| 2008 | 13 | Roads | Lone Racer | compo | |||||||||||||||
| 2008 | 11 | Minimalist | Yeah, ThingGo is a go go! | compo | 17 | 3.63 | 3.47 | 2.61 | 3.47 | 2.63 | 2.89 | 3.53 | 2.94 | 2.71 | |||||
| 2006 | 8 | Swarms | Swarm | compo | |||||||||||||||
| 2005 | 6 | Light & Darkness | Title Unknown | compo | |||||||||||||||
| 2003 | 3 | Preparation | Fluid | compo | |||||||||||||||
| 2002 | 2 | Construction/Destruction | s a pult | compo | 24 | 3.29 | 3.14 | 2.71 | 2.57 | 3.43 | 3.00 | 3.71 | 2.71 | 3.43 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2008 | 5 | Cover | Pixelman 3D is finished |
Robot Guy leaves an average of 13.5 feedback comments each event.
Bit annoying that I couldn't fully play it as I only have a track pad with a single button but looked reasonable
Bit of fun, needed more levels though.
The movement is a bit too fast for my liking, but a good complete fun game.
Very amusing. It's just a shame that you don't have enough time to read the messages as they pop up.
Great fun but agree with others that being able to turn around would have been good.
Nice take on the space battle idea. Somewhat annoying that the bad guys seem to be more manoeuvrable than you are as they tend to fly through you turn and fly back before you can get a good shot. Needs auto fire as well.
This is very, very, annoyingly good.
For a first attempt, in 24 hours and never having actually coded not bad.
Rather surreal and where can I get one of those cars that can go sideways!
You need to see more of the grid so you can plan moves better, but has potential.
Very, erm, existential. I did win it on my third attempt, I think.
Great fun but it's a needs to be a bit harder, a time limit might have been good.
Nice idea with good monochrome graphics but between the inability to choose the direction of jump, poor collision detection and inability to restart when you died, not really playable.
Fun little text adventure but the screen effects were very annoying (and not very minimal). Disappointed that you couldn't try to eat, use or burn the other adventurers, all three options would have been very tempting. There is something deeply ironic in requiring OpenGL for a text game.
Good, but I did find it impossible to fire and move as I have a touch pad on my laptop and couldn't do both with any accuracy. Thought it was a bit cruel for the meteors to actually _target_ the player when launched, I had enough problems with them bouncing near horizontal along the bottom of the screen.
LD14 — Advancing Wall of Doom (8)
Mind Wall by SethR
Very nice, highly polished. I found the tessellation cracks between the blocks to be a bit distracting, perhaps a bigger gap between them would have looked better.
Bunny Press by Notch
Very good but some levels are very random if you can complete them as you succeed or fail on the whims of the bunnies.
The Glacier of DOOM by nilsf
Good fun with good humour. The tree level was much more difficult than the others as it wasn't too clear where the axe would land and it was very easy to hit the house.
Extinguish by LunarCrisis
Nice idea and shows promise. Needs to be moved down a bit as I always seem to be shooting stuff right at the top of the screen with the bottom half completely black.
Put the Ball in the Basket by Doches
Great idea but I think there is something up with the physics as on the first level 'Just pull the trigger' the ball misses the bucket by a large margin, I assume it's meant to go in. Might be better if you could remove / move the items you add and resetting didn't remove them as it would allow more complex levels. (On MacOS if it makes a difference)
Too Heavy For Re-Entry by demonpants
Nice idea but I have great trouble guiding the ship towards the bits left once I've blow up the wall on level 3. It also seems to burn CPU time so the sound effects were augmented by the fan on my laptop spinning at high speed.
Walla Zombies! by ChadyG
Had to change the controls to play (Dvorak keyboard and a single mouse button) but nice little game. Needed better AI on the zombies as there is at least one place you can run at the beginning that will prevent the zombies getting to you.
DoomCake by Banni
Thoroughly bizarre. Marred mainly because the controls are very strange, normally you should be moved around the isometric grid rather than the screen.